About This Game With the death of your eccentric aunt, you have been left the once famous Moonstone Tavern. Unfortunately the tavern has seen better days. With only two functioning rooms, crumbling architecture, and an ever-diminishing reputation there is plenty of room for improvement. Can you turn this dilapidated ruin into a thriving business? In a fantasy world filled with cunning wizards, tricky elves, cat obsessed gnomes, grumpy dwarves, and sad fairies it certainly isn’t going to be easy, especially if you want them all to stay happy under one roof. If you are going to make a go of it there is a lot to do: staff to hire, meals to cook, ingredients to forage, quests to undertake, and gods to appease. Yet if you can survive the brutal world that surrounds you there is definitely a profit to be made!FEATURES:•Repair, renovate, and decorate the dilapidated tavern. •Build specialist rooms for humans, elves, fairies, gnomes, orcs, and dwarves. •Build undersea 'beds' for the Merfolk!•Hire cooks, priests, foragers, and heroes to help improve your tavern. •Forage hundreds of real world items. •Craft hundreds of items including weapons, armours, potions, scrolls, and genetimage equipment. •Collect and breed over 50 colletable creatures to keep as pets.•Find and ride the mystical, pink unipony!•Interact with hundreds of unique guests with stories, rumours, and suggestions for your tavern! •Assemble a team of heroes and mages to help you on adventures.•Choose from 10 starting characters and from six different fantasy class types including druid, witch hunter, and gunlord.•An involved weapon and magic system with wands, swords, guns, and spells!•Settle into your new life by getting married and having a child.•Invest in the local Arena - watch battles and bet on fights.•Dynamic seasons with day and night system. •Undertake quests to improve your tavern’s renown, find paintings to hang and specialist food to serve. Raid the castles of dark mages for supplies, loot dragon hordes for gold, and seek out lost shrines to please the gods.•Explore a handcrafted world and visit the undercity of the gnomes, a bustling human port, and the dark village of the elves. •Choose a god to worship and gain special powers and bonuses for your tavern. •Take part in a non-compulsory, rpg storyline that will place you and your tavern at the centre of a plague, and amidst a magical war that threatens to overcome the three kingdoms! 7aa9394dea Title: Moonstone Tavern - A Fantasy Tavern Sim!Genre: Indie, RPG, SimulationDeveloper:Trevor Jones, Trevor JonesPublisher:Trevor JonesRelease Date: 13 May, 2016 Moonstone Tavern - A Fantasy Tavern Sim! Cracked Plz give options. The music is bad.I mean, im a fan of games like this. I'm weird like that. but this is uhm...It could be better? its really kinda janky, it feels like its somebody's first project, which is why i don't wanna be like "THIS GAME ISN'T GOOD \u2665\u2665\u2665\u2665 YOU" I like all the options, and being a witch is cool.but it could do with some quality upgrades, Maybe take some lessons from harvest moon or story of seasons.. I love the premise of running a tavern, questing to improve your town and attract more customers, as well as leveling up your characters and upgrading your equipment to take on tougher challenges.Unfortuantely, this game lacks polish. The actual questing and gameplay are very repetitive. Pathfinding and hit boxes feel clunky.It's been fun for a few hours but without a deeper story or stronger motivation, I'm not feeling a lot of incentive to keep grinding.. So, some people have been hating on this game. Yes it's unpolished, but the devs are trying to take care of that. Others are hating on how difficult\/simpistic it is. Either hire a human basic cook at the beginning and sit on your hands wasting time away or lose in frustration to the Royal Tax Collector (who seems to be the biggest actual enemy in the game). But there's a pattern to everything. As of this review, all you have to do is remember six dates: the 5th, 15th, and 25th then the 6th 16th and the 26th. The first three are when the arena happens and at 1900 the organizer needs rooms for his guys. At the start an easy 300 gold. The second set of dates is when the true archvillain of the game shows up, the tax collector. Seriously? What tax collector shows up that many times in a single month? He's pocketin most of your harrd earned cash, no doubt. But, if you stockpile meals with the cook, open rooms slowly, you can easily deal with these obviously over TRITE obstacles. Just kill\/gather enough to make up the differece and soon you'll be able to wander\/kill\/gather\/kill to your herat's delight. And as a bonus, please take this into consideration: At 0600 (the start of the new day with the management screen popping up) everything resets. So, if you're in, let's say, a DRAGON HORDE MISSION, and you've cleared everything out and it's close to 0600, just wait there until afterwards and watch every chest close and refill with goodies. And don't forget about the Shadow Famliar. It can be a major boon if you take the time. The game is not perfect, but it is a very good time management sim that deserves some credit.. Let me start off this review by saying that this game has a lot of potential.However, it is sorely lacking. It should have been developed more before being released.Pros:Nice art style, kinda like an old RPG.Lots of freedom in what you do - sorta.You can explore a lot.Cons:No instructions whatsoever, They tell you how to move around, but not where anything is, or how to do anything other than find the bartender. For God's sakes people, just put some signs up!Quests are all the same. You literally find all the same quests in difficulties you can't choose.It takes forever to get any money, especially in quests. This is compounded by the fact that you have to pay A LOT of taxes. I'd either remove the tax system, or make getting money much easier.The 'romance' is flat, one-sided, and doesn't take any 'story' progression at all. Seriously, this game needs a lot more work before I'd buy it, even for eight dollars. Also, the movement is shoddy.Overall, needs work. It's a neat idea for a game, but they went a bit overboard in terms of NOT THINKING about what they were doing. I returned the game for steam cash within two hours.Sorry if this seemed like a bash on the developers. This could be a fantastic little game, but it's not nearly there yet.Consider that before you buy the game.. I love the premise of running a tavern, questing to improve your town and attract more customers, as well as leveling up your characters and upgrading your equipment to take on tougher challenges.Unfortuantely, this game lacks polish. The actual questing and gameplay are very repetitive. Pathfinding and hit boxes feel clunky.It's been fun for a few hours but without a deeper story or stronger motivation, I'm not feeling a lot of incentive to keep grinding.. Let me start off this review by saying that this game has a lot of potential.However, it is sorely lacking. It should have been developed more before being released.Pros:Nice art style, kinda like an old RPG.Lots of freedom in what you do - sorta.You can explore a lot.Cons:No instructions whatsoever, They tell you how to move around, but not where anything is, or how to do anything other than find the bartender. For God's sakes people, just put some signs up!Quests are all the same. You literally find all the same quests in difficulties you can't choose.It takes forever to get any money, especially in quests. This is compounded by the fact that you have to pay A LOT of taxes. I'd either remove the tax system, or make getting money much easier.The 'romance' is flat, one-sided, and doesn't take any 'story' progression at all. Seriously, this game needs a lot more work before I'd buy it, even for eight dollars. Also, the movement is shoddy.Overall, needs work. It's a neat idea for a game, but they went a bit overboard in terms of NOT THINKING about what they were doing. I returned the game for steam cash within two hours.Sorry if this seemed like a bash on the developers. This could be a fantastic little game, but it's not nearly there yet.Consider that before you buy the game.. I like the overall concept of the game but the execution here is terrible. The controls are... nonsensical is probably the best word to use. For instance, the escape button works to exit some menus but not others, and their claims of "mouse 1 to attack" seem to be incorrect. And also weird, because you wouldn't otherwise have your hand on the mouse at all. Further, gamepad support would be very helpful here, but of course it isn't present. And of course, no way to remap keys. Or at least not that I can find: the menus are another example of execution issues here. You can hit a button to bring up audio and graphics options, which launches a Windows options box with check marks and all, but doing so doesn't release the mouse cursor to you to actually have an affect on it, and therefore I haven't been able to click through the menus. I'd love to be able to say "but the story\/art\/music is so charming that once you get used to the controls it's great", but those aren't stellar either. The music is ok but not stellar, the art kind of irks me for reasons I can't quite put into words, and while the story (so far) is ok, the dialogue for it is weak. You don't feel transported to a magical land, you feel like you're still struggling to figure it all out. If this was an early access game, or it had had a lengthier QA \/ testing cycle (as in, getting someone who was willing to provide direct and honest criticism to play it), then it might be in a better state and poised to sharpen itself up with some patching. It doesn't at all feel like that's the case here.. So as someone who has replayed the game 3 times. I can say that while there are problems with the game; the tutorial is fairly useless, the combat mechanics make no sense, the lack of diversity in the battle system entirely, and the bare bones mechanics of understanding your character's status (and the fact you can't even check other party members aside from level) I can't for the life of me understand some of the other gripes people are making about this game. It's a fun little game with a unique system. I love the option of making your own Tavern. All I really want is more more more though. I want to be able to modify my character a bit. I want a bit more of variety in gear or at least some more methods of improving my character's abilities. The way to accumulate money only "seems" hard at first but, once you understand a good portion of the mechanics you realize that gathering cash should never be an obsticle ever. It's just not done in the standard way of "kill enemies and watch them drop money". Which to be honest is actually a nice touch in my opinion. All in all this game could have much much more added to it. but, the unique premise just makes me want to greedily play it more and more and hope for vast additions to the game or just more additions to this type of genre. 8\/10. UPDATE: After about four hours of play, I find this review I originally made after the bartender quest is still valid. Still, even with a few problems and frustrations, I've played the game for four hours, so it isn't all bad!I've found the game feels very unpolished and clumsy, and if I had known the game was in this state, I would not have purchased it. However, I love the premise of the game, and I'm going to hold onto this game rather than request a refund, in hopes the developer will polish it up a bit and make it run smoother.The framerate is terrible, and moving around it feels like the screen is constantly making tiny jumps, instead of smoothly flowing with the motion of your character. The tutorial is barely adequate, with a talking cat helping you find your way along a little. Combat was confusing to me, and my familiar "passed out" as well as myself passing out (-10 max health after awakening in the tavern) and I have no idea how to see how much life my familiar has.UPDATE on screen jumpiness: Turning off effects helped a bit, but I'm still having troubles, and my computer, although two years old, isn't poor by any means... Still, I watched a couple videos on YouTube of this game, and noticed others are able to run the game fine without the screen jumpiness I experience while moving.In town, the menus are clumsy, and I learned the hard way I can't simply switch from purchasing to selling items, without first exiting the purchase screen (by hitting esc) then hitting sell to get the sell menu. I ended up buying something I didn't need by accident trying to switch screens instead.I think this game might be fun after spending some more time getting used to how poor the UI is, and maybe taking some anti-seizure medication for the screen jumpiness. here is hoping the game improves with time and patches.. Plz give options. The music is bad.I mean, im a fan of games like this. I'm weird like that. but this is uhm...It could be better? its really kinda janky, it feels like its somebody's first project, which is why i don't wanna be like "THIS GAME ISN'T GOOD \u2665\u2665\u2665\u2665 YOU" I like all the options, and being a witch is cool.but it could do with some quality upgrades, Maybe take some lessons from harvest moon or story of seasons.
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Moonstone Tavern - A Fantasy Tavern Sim! Cracked
Updated: Mar 25, 2020
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